Plumber Requirements: Minimum STR 9 Prime requisite: STR Hit Dice: d8 Maximum level: 14 Armor: leather and shell (see below), no shields Weapons: any blunt Languages: Alignment, Common Plumbers are adventurers specialized in subterranean waterways, such as sewers and underground rivers; despite that, they may go anywhere in search for gold coins. Plumbers first appeared in a distant land of fungal creatures, but now they can be found all over the realms. Combat Due to their job's abilities, plumbers can't wear shields, and can only use leather armor and a rare variety, shell armor, made from pseudoquelon shells; even then, the heavier shell armor places limitations on their skills. Plumbers can only use blunt weapons, but they have more options for ranged attacks, such as throwing hammers and boomerangs. Boomerang: Damage 1d4, 10 gp, 10 cw, blunt , missile (5'–20'/21'–40'/41'–60'), returning (on a miss, this weapon returns to its user at