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Showing posts from October, 2021

New Race-as-Class: Crabfolk (OSE)

Crabfolk Requirements: STR 9, CON 9 Prime Requisite: STR Hit Dice: d8 Maximum Level: 8 Armor: none Weapons: none Languages: Alignment, Crabfolk, Common Crabfolk are anthropomorphic, sentient crab, with a hard exoskeleton which protects them from harm, covering their entire body, but making them unable to wear human armor. Their front arms have no hands, but snapping claws, which they use to fight. While they can pick up stuff with their claws, these can't manipulate them well enough to use things as humans do, so they can't use human weapons. Aside from their front arms and their hind legs, which are well-developed, crabfolk has other six small, vestigial legs protruding from their abdomen. Combat Crabfolks' claws are their natural weapons; at character creation, the player chooses whether their crabfolk has one big claw (which deals d8 damage) and one small claw (which deals d4 damage), or two medium claws (which deal d6 damage each). Likewise, their hard e